

Zork II: The Wizard of Frobozz
N/A
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.



Release Dates
Atari 8-bit1983Commodore C64/128/MAX1983Mac1984Commodore Plus/41984Amstrad CPC1986Atari ST/STE1985DOS1983TRS-80Nov 1981PDP-11Jun 1982Apple IINov 1981Amstrad PCW1986Tatung Einstein1985TRS-80 Color Computer1984Amiga1986Commodore 161984